CALEB WU

FUORISALONE EXPERIMENTAL MICROSITE

Capturing the essence of the Brera Design District through an experimental interactive site.

Project Role
UX Researcher
Prototype Developer
Project Duration
8 Weeks
Project Tools
Figma
After Effects
Project Teamates
Clarisse Faye Tan
Julia Robledano
Hazel Hau
Project Role
UX Researcher
Prototype Developer
Project Duration
8 Weeks
Project Tools
Figma
After Effects
Project Teamates
Clarisse Faye Tan
Julia Robledano
Hazel Hau
Milan, Italy

An 8 week long project tasked with the creation of an interactive microsite mockup for the Fuorisalone Milan Design Week. Decisions needed to be backed by content research, justified by design precedents, and driven by a clear art direction.

Milan, a metropolis in Italy's northern Lombardy region, is a global capital of fashion and design. Home to the national stock exchange, it’s a financial hub also known for its high-end restaurants and shops.

01.

CURRATING AN EXPRESSIVE INTERFACE

We started by building design principles inspired by Dan Friedman and constrained by Ellen Lupton’s principles. This created the basis for our art directions which we would test through implementing them on posters.

Precise inconsistency
Disrupting text consistency to confront excessive negative space
Breaking Boundaries
Breaking the grid to reveal its underlying structure
Driving direction
Overlapping grids to drive a dynamic composition

POSTER SNAPSHOT:

In order to test our precedents, we created several iterations on posters. Each poster featured an independent art direction. After we finalized a direction that we liked, we created graphical mockups in order to test the directions flexibility on different canvas’s.

Examples of posters I created during our exploration of an art direction.

02.

BUILDING THE WEBSITE


We aim to communicate Fuorisalone’s purpose to challenge traditional design form through Milan’s famous Brera District. Italy’s Radical Design Movement in the 1960s was used to gather designers and related works to communicate this theme.

wanted users to have fun and be engaged when moving through the site. Interactions were dedicated to creating a highly sensory and immersive user experience which simulates the user moving through the bustling district before attending the Fuorisalone. The website was driven by 2 key traits.

Moving Lines

Continious formation of lines through and between pages to simulate the user walking through the district
The Map

A drag to explore map which physically situates the users in a literal representation of the Brera district.

Building the map


Our most ambitious website feature -- the map. Introdcuing unity into the composition, the map united the lines on the grids, giving them a distinct purpose. Each line was connected to another line to form the body of the map. We were able to meticulously monitor each line’s adherence to the map through combing and locking them into one giant Figma frame.


Quite possibly the largest artboard we've ever made (made of 8 different artboards)

03.

INTERACTION HIGHLIGHTS

Interactions were drawn from precedents that encouraged user driven exploration within the copies of the website, enforced by the linear progressions of guiding lines. Interactions were derived from that of a map, and strived similar characteristics on traditional maps.

Ambassador Page

Each Section of this page includes a different interaction. Hovering over the blank boxes plays a video while hovering over the text causes the space to fill with color.

Brera's Timeline Page

The formation of the line drives movement and progression through the page. The controlled color fill and text being pushed in by the lines encourages site progression.

Guiding Lines

Hovering over an item’s name causes its corresponding image to appear. The individual focus on works parallels items being viewed chronologically in a physical gallery space.

The Interactive Map

Scrolling in reveals the street in context of the larger map, giving the user a sense of their location on the microsite.

Drag to explore

Drag to explore. Text flickers in and more dots appear upon drag, simulating an area becoming more visible with proximity. Hovering over a dot plays a video of the section.

04.

REFLECTION

This seemingly straightforwards project became a catalyst on which my experience and understanding of design were able to skyrocket, and my capacity to explore beyond the “how?” of design extended into the “what?” and “why?”

Don't design in your head.

Looking and identifying beautiful design is one thing, but this project taught me to go beyond that, and understand what it is exactly that makes something beautiful. Long story short -- its iteration after iteration, choosing smart precedents, establishing a versatile art direction, and learning to collaborate and learn from your peers and environment around you that creates the foundation for engaging design.

Think laterally, not literally.

One of the biggest learning curbs I had to overcome in this project was my way of approaching problems. Although this sounds arbitrary, learning to dissect problems with designs by taking a step back helped me dissect issues with my designs. This approach helped me understand my own design skills better, and think more critically on my feet.